Heroes of Might and Magic VII (7) (Deluxe Edition) [amd64] [RUS] [Wine]

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Kron4ek

Помощник модератора

Стаж: 7 лет

Сообщений: 2069

Kron4ek · 29-Апр-18 00:30 (9 месяцев назад, ред. 29-Апр-18 09:08)


Год выпуска: 2015
Жанр: Strategy, Turn-based
Разработчик: Limbic Entertainment
Издательство: Ubisoft
Портировано используя: Wine (3.6-staging)
Мультиплеер: нет
Архитектура: amd64
Версия: 1.8 Build 37786
Лицензия: проприетарная
Язык интерфейса: только русский
Язык озвучки: русский
Таблэтка: вылечено
Системные требования:
Операционная система: Linux
Процессор: Intel Core i5-750, 2.67 ГГц, AMD Phenom II X4 965, 3.4 ГГц
Оперативная память: 2 ГБ
Видеокарта: NVIDIA GeForce GTX 460, AMD Radeon HD 5850
Жесткий диск: 14 ГБ
Описание: Сюжет Героев VII повествует о кровавой войне, которая привела к смене правящей династии Священной Империи. После смерти императрицы страна полыхает в пламени раздора: многочисленные противники сражаются за трон. В это время герцог Иван созывает шесть доверенных советников. Этот совет призван помочь ему выбрать правильный путь, чтобы положить конец войне за престолонаследие. Меч и Магия Герои VII – это триумфальное возвращение знаменитой серии пошаговых стратегий. Отправляйтесь в незабываемое путешествие в мир фэнтези с потрясающим сюжетом и пошаговой ролевой системой!
Порядок установки:
1. Распаковать архив
2. Запустить скрипт start.sh в терминале
Также нужно установить зависимости Wine (проще всего установить сам Wine из репозитория, вместе с ним установятся и зависимости)
Скриншоты
Download
Для скачивания .torrent файлов необходима регистрация
Сайт не распространяет и не хранит электронные версии произведений, а лишь предоставляет доступ к создаваемому пользователями каталогу ссылок на торрент-файлы, которые содержат только списки хеш-сумм
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CEHHA

Стаж: 12 лет 2 месяца

Сообщений: 18

CEHHA · 06-Авг-18 17:50 (спустя 3 месяца 7 дней, ред. 06-Авг-18 17:50)

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выедает 500% процессора и 6 гиг опы. в конце концов зависает. чянд?
upd:
wine-3.0 (Ubuntu 3.0-1ubuntu1)
Description: Linux Mint 19 Tara
по системным требованиям все ок
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Kron4ek

Помощник модератора

Стаж: 7 лет

Сообщений: 2069

Kron4ek · 10-Авг-18 18:18 (спустя 4 дня, ред. 10-Авг-18 18:18)

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CEHHA писал(а):
75773341выедает 500% процессора и 6 гиг опы. в конце концов зависает. чянд?
Баг Wine'а, наверное. Я недолго играл и загрузку проца не смотрел, поэтому не могу сказать, что у меня тоже проявляется. Нужно чтобы кто-то еще проверил.
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paiilot

Стаж: 8 лет 7 месяцев

Сообщений: 32

paiilot · 11-Авг-18 16:24 (спустя 22 часа, ред. 11-Авг-18 16:24)

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после запуска start.sh игра запускается,но после видио заставки просто чёрный экран.а в терминале пишет Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
wine client error:2dc: pipe: Слишком много открытых файлов
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Kron4ek

Помощник модератора

Стаж: 7 лет

Сообщений: 2069

Kron4ek · 11-Авг-18 16:33 (спустя 9 мин., ред. 11-Авг-18 16:33)

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paiilot писал(а):
75796040после запуска start.sh игра запускается,но после видио заставки просто чёрный экран.а в терминале пишет Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
wine client error:2dc: pipe: Слишком много открытых файлов
Попробуйте увеличить лимит на файловые дескрипторы.
Код:
ulimit -n 8192
Выполнить в терминале, в котором запускается скрипт start.sh.
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AgentRet

Стаж: 10 лет 2 месяца

Сообщений: 51


AgentRet · 29-Окт-18 05:34 (спустя 2 месяца 17 дней)

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Не работает, короче так запускается вроде игра, меню блаблабла и выскакивает окошечко с двумя кнопками подробнее и закрыть окно. Текст что то там ошибка приложение будет закрыто....
Если надо могу сделать скриншот
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Kron4ek

Помощник модератора

Стаж: 7 лет

Сообщений: 2069

Kron4ek · 29-Окт-18 14:03 (спустя 8 часов)

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AgentRet
Покажи вывод терминала. И перед запуском игры закомментируй строку (поставь знак # в начале строки) export WINEDEBUG="-all", чтобы было видно больше ошибок.
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AgentRet

Стаж: 10 лет 2 месяца

Сообщений: 51


AgentRet · 30-Окт-18 00:40 (спустя 10 часов)

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строку закомментировал вот ошибка она возникает
скрытый текст
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #33:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #37:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #40:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #43:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #46:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #49:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #52:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #56:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #60:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #64:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #68:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #72:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #75:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #78:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #82:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
0030:fixme:thread:SetThreadIdealProcessor (0xaa4): stub
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #86:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
0030:fixme:thread:SetThreadIdealProcessor (0xaa0): stub
0030:fixme:thread:SetThreadIdealProcessor (0xd40): stub
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
0030:fixme:thread:SetThreadIdealProcessor (0xaa0): stub
0030:fixme:thread:SetThreadIdealProcessor (0xd40): stub
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
0030:fixme:thread:SetThreadIdealProcessor (0xaa4): stub
0030:fixme:thread:SetThreadIdealProcessor (0xd44): stub
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
0030:fixme:thread:SetThreadIdealProcessor (0xaa8): stub
0030:fixme:thread:SetThreadIdealProcessor (0xe1c): stub
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #90:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #93:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_17.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_16.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_12.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_18.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_19.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_20.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_21.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_14.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
*** WARNING - PATHS MAY NOT BE VALID ***
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #97:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #100:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #104:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #107:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #111:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #115:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #119:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #123:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #126:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #129:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #133:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #137:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #141:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #145:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #149:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #152:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #155:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #158:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #161:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #165:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #168:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #171:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #174:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #177:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #180:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #184:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #188:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #192:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #195:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #198:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #202:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #205:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #208:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #211:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #214:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #218:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #222:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #226:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #229:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #233:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #236:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
Warning, Failed to load 'DavidNiemiec.SM_RallyFlag'! Referenced by 'CLS_TableElements.A_CouncilFlag:StaticMeshComponent0' ('Engine.StaticMeshComponent:StaticMesh').
Warning, Failed to load 'DavidNiemiec': Can't find file for package 'DavidNiemiec' while loading NULL
0009:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
0009:fixme:msctf:ThreadMgrSource_AdviseSink (0x1b8fd8e0) Unhandled Sink: {ea1ea136-19df-11d7-a6d2-00065b84435c}
0009:fixme:msctf:ThreadMgrSource_AdviseSink (0x1b8fd8e0) Unhandled Sink: {71c6e74e-0f28-11d8-a82a-00065b84435c}
0009:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile (0x1b8fdc10)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x60b7a0)
0009:fixme:msctf:InputProcessorProfiles_GetLanguageList Semi-STUB:(0x1b8fdc10)
0009:fixme:msctf:EnumTfInputProcessorProfiles_Next (0x1b8fdc50)->(1 0x60b740 (nil))
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
ScriptWarning, Accessed None
H7HeropediaCntl Transient.H7HeropediaCntl_0
Function MMH7Game.H7HeropediaCntl:AddMapSpecificHeroes:0049
ScriptWarning, Accessed None
H7GFxHeropedia Transient.H7HeropediaCntl_0:H7GFxHeropedia_0
Function MMH7Game.H7GFxHeropedia:AddMapSpecificHeroes:00DA
ScriptWarning, Accessed None
H7HeropediaCntl Transient.H7HeropediaCntl_0
Function MMH7Game.H7HeropediaCntl:AddMapSpecificCreatures:0049
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #240:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #244:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #248:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #252:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #256:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #259:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #262:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #265:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #268:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #272:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #276:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].yzw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #280:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #284:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #288:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #292:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #295:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #299:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #303:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].yzw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #307:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].yzw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #311:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
wine: Unhandled page fault on read access to 0x7f0176350000 at address 0x7f02bd0f0bae (thread 00f6), starting debugger...
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
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Kron4ek

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Стаж: 7 лет

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Kron4ek · 30-Окт-18 09:31 (спустя 8 часов)

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AgentRet
К сожалению, не вижу тут ничего, с чем я мог бы помочь.
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konstantin.yos

Стаж: 12 лет 1 месяц

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konstantin.yos · 30-Ноя-18 03:27 (спустя 30 дней)

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на разрешении 5760 Х 1080 пойдет, или колдовать нужно будет?
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Nickfaces

Стаж: 9 лет

Сообщений: 29


Nickfaces · 02-Дек-18 20:29 (спустя 2 дня 17 часов)

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Kron4ek писал(а):
75791889
CEHHA писал(а):
75773341выедает 500% процессора и 6 гиг опы. в конце концов зависает. чянд?
Баг Wine'а, наверное. Я недолго играл и загрузку проца не смотрел, поэтому не могу сказать, что у меня тоже проявляется. Нужно чтобы кто-то еще проверил.
баг пиратки
отрубайте игре инет для корректной работы
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artjomps1

Стаж: 9 лет 10 месяцев

Сообщений: 11


artjomps1 · 09-Фев-19 23:04 (спустя 2 месяца 7 дней, ред. 17-Фев-19 00:12)

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Тормозит жутко
Есть какие-то варианты подкрутить что-то? В самой игре сбросил все настроки графики на минимум. Проц i7 памяти 8 гиг.
Интернет на компе вырубил полостью
В общем, немного поплясал с бубном и всё ок.
Интернет заблокировал так:
создал файл nonet.c:
Код:
#define _GNU_SOURCE
#include <dlfcn.h>
#include <sys/socket.h>
static int (*real_socket)(int domain, int type, int protocol) = 0;
int socket(int domain, int type, int protocol)
{
        if(!real_socket) real_socket = dlsym(RTLD_NEXT, "socket");
        if(domain == AF_INET) return -1;
        return real_socket(domain, type, protocol);
}
Компилируем библиотеку:
Код:
$ gcc -fPIC -shared -Wl,-soname,nonet.so -o nonet.so nonet.c
Далее можно проверить как работает:
Код:
LD_PRELOAD=/etc/nonet.so ping microsoft.com
Если пинг не идёт, значит всё ок. Можно дописать в файл start.sh в самом конце так:
Код:
LD_PRELOAD=/home/user/HoMM7/nonet.so "$WINE" $VIRTUAL_DESKTOP "$EXE" $ARGS
Тут:
Код:
/home/user/HoMM7/nonet.so
нужно указать путь, где положили эту библиотеку.
Второе, что я сделал, это для "счастливых" обладателей дискретной видеокарты NVIDIA на ноутбуке как у меня. Надо было включить эту видеокарту, иначе он использовал встроенную Intel. В Альтлинуксе для этого собран пакет primus.
Итоговая последняя строка в start.sh уменя выглядит так:
Код:
LD_PRELOAD=/home/user/HoMM7/nonet.so primusrun "$WINE" $VIRTUAL_DESKTOP "$EXE" $ARGS
UPD
Мега вещь!
Ощущение, что лишена игра проблем тех версий, которые были после 3. Это почти третьи герои, но с офигительной и интересной графикой.
В связи с этим вопрос к релизёру:
Будет ли обновляться? Очень хотелось бы версию, где добавлен генератор случайных карт. Его обещали запилить внутрь игры.
В любом случае, релизёру громадный респектище!
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Kron4ek

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Стаж: 7 лет

Сообщений: 2069

Kron4ek · 10-Фев-19 00:03 (спустя 59 мин., ред. 10-Фев-19 00:03)

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artjomps1 писал(а):
76830282Будет ли обновляться? Очень хотелось бы версию, где добавлен генератор случайных карт. Его обещали запилить внутрь игры.
Мог бы обновить, если бы знал, где взять новую версию. На этом трекере лежит та же старая версия, на других вроде тоже.
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artjomps1

Стаж: 9 лет 10 месяцев

Сообщений: 11


artjomps1 · 17-Фев-19 00:22 (спустя 7 дней, ред. 17-Фев-19 00:22)

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Может добавить скрипт типа genmaps.sh для запуска этой штуки?
https://www.youtube.com/watch?v=Lfhxuh1WCOo
ЗЫ
Как сделать подписку на тему, чтобы получать уведомления о ответах?
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Kron4ek

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Стаж: 7 лет

Сообщений: 2069

Kron4ek · 17-Фев-19 00:26 (спустя 4 мин., ред. 17-Фев-19 00:26)

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artjomps1 писал(а):
76878011Может добавить скрипт типа genmaps.sh для запуска этой штуки?
Сделай копию скрипта запуска и отредактируй его, чтобы запускался нужный exe.
artjomps1 писал(а):
76878011Как сделать подписку на тему, чтобы получать уведомления о ответах?
Насколько я знаю, никак. Можно смотреть в "Мои сообщения" (кнопка наверху справа), но это не совсем удобно.
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