Heroes of Might and Magic VII (7) (Deluxe Edition) [amd64] [RUS] [Wine]

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Kron4ek

Помощник модератора

Стаж: 6 лет 10 месяцев

Сообщений: 1957

Kron4ek · 29-Апр-18 00:30 (7 месяцев назад, ред. 29-Апр-18 09:08)


Год выпуска: 2015
Жанр: Strategy, Turn-based
Разработчик: Limbic Entertainment
Издательство: Ubisoft
Портировано используя: Wine (3.6-staging)
Мультиплеер: нет
Архитектура: amd64
Версия: 1.8 Build 37786
Лицензия: проприетарная
Язык интерфейса: только русский
Язык озвучки: русский
Таблэтка: вылечено
Системные требования:
Операционная система: Linux
Процессор: Intel Core i5-750, 2.67 ГГц, AMD Phenom II X4 965, 3.4 ГГц
Оперативная память: 2 ГБ
Видеокарта: NVIDIA GeForce GTX 460, AMD Radeon HD 5850
Жесткий диск: 14 ГБ
Описание: Сюжет Героев VII повествует о кровавой войне, которая привела к смене правящей династии Священной Империи. После смерти императрицы страна полыхает в пламени раздора: многочисленные противники сражаются за трон. В это время герцог Иван созывает шесть доверенных советников. Этот совет призван помочь ему выбрать правильный путь, чтобы положить конец войне за престолонаследие. Меч и Магия Герои VII – это триумфальное возвращение знаменитой серии пошаговых стратегий. Отправляйтесь в незабываемое путешествие в мир фэнтези с потрясающим сюжетом и пошаговой ролевой системой!
Порядок установки:
1. Распаковать архив
2. Запустить скрипт start.sh в терминале
Также нужно установить зависимости Wine (проще всего установить сам Wine из репозитория, вместе с ним установятся и зависимости)
Скриншоты
Download
Для скачивания .torrent файлов необходима регистрация
Сайт не распространяет и не хранит электронные версии произведений, а лишь предоставляет доступ к создаваемому пользователями каталогу ссылок на торрент-файлы, которые содержат только списки хеш-сумм
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CEHHA

Стаж: 12 лет

Сообщений: 18

CEHHA · 06-Авг-18 17:50 (спустя 3 месяца 7 дней, ред. 06-Авг-18 17:50)

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выедает 500% процессора и 6 гиг опы. в конце концов зависает. чянд?
upd:
wine-3.0 (Ubuntu 3.0-1ubuntu1)
Description: Linux Mint 19 Tara
по системным требованиям все ок
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Kron4ek

Помощник модератора

Стаж: 6 лет 10 месяцев

Сообщений: 1957

Kron4ek · 10-Авг-18 18:18 (спустя 4 дня, ред. 10-Авг-18 18:18)

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CEHHA писал(а):
75773341выедает 500% процессора и 6 гиг опы. в конце концов зависает. чянд?
Баг Wine'а, наверное. Я недолго играл и загрузку проца не смотрел, поэтому не могу сказать, что у меня тоже проявляется. Нужно чтобы кто-то еще проверил.
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paiilot

Стаж: 8 лет 5 месяцев

Сообщений: 31

paiilot · 11-Авг-18 16:24 (спустя 22 часа, ред. 11-Авг-18 16:24)

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после запуска start.sh игра запускается,но после видио заставки просто чёрный экран.а в терминале пишет Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
wine client error:2dc: pipe: Слишком много открытых файлов
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Kron4ek

Помощник модератора

Стаж: 6 лет 10 месяцев

Сообщений: 1957

Kron4ek · 11-Авг-18 16:33 (спустя 9 мин., ред. 11-Авг-18 16:33)

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paiilot писал(а):
75796040после запуска start.sh игра запускается,но после видио заставки просто чёрный экран.а в терминале пишет Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
wine client error:2dc: pipe: Слишком много открытых файлов
Попробуйте увеличить лимит на файловые дескрипторы.
Код:
ulimit -n 8192
Выполнить в терминале, в котором запускается скрипт start.sh.
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AgentRet

Стаж: 10 лет

Сообщений: 48


AgentRet · 29-Окт-18 05:34 (спустя 2 месяца 17 дней)

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Не работает, короче так запускается вроде игра, меню блаблабла и выскакивает окошечко с двумя кнопками подробнее и закрыть окно. Текст что то там ошибка приложение будет закрыто....
Если надо могу сделать скриншот
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Kron4ek

Помощник модератора

Стаж: 6 лет 10 месяцев

Сообщений: 1957

Kron4ek · 29-Окт-18 14:03 (спустя 8 часов)

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AgentRet
Покажи вывод терминала. И перед запуском игры закомментируй строку (поставь знак # в начале строки) export WINEDEBUG="-all", чтобы было видно больше ошибок.
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AgentRet

Стаж: 10 лет

Сообщений: 48


AgentRet · 30-Окт-18 00:40 (спустя 10 часов)

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строку закомментировал вот ошибка она возникает
скрытый текст
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #33:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #37:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #40:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #43:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #46:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #49:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #52:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #56:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #60:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #64:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #68:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #72:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #75:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #78:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #82:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
0030:fixme:thread:SetThreadIdealProcessor (0xaa4): stub
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #86:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
0030:fixme:thread:SetThreadIdealProcessor (0xaa0): stub
0030:fixme:thread:SetThreadIdealProcessor (0xd40): stub
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
0030:fixme:thread:SetThreadIdealProcessor (0xaa0): stub
0030:fixme:thread:SetThreadIdealProcessor (0xd40): stub
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
0030:fixme:thread:SetThreadIdealProcessor (0xaa4): stub
0030:fixme:thread:SetThreadIdealProcessor (0xd44): stub
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
0030:fixme:thread:SetThreadIdealProcessor (0xaa8): stub
0030:fixme:thread:SetThreadIdealProcessor (0xe1c): stub
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #90:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #93:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_17.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_16.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_12.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_18.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_19.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_20.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_21.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
!!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned councilhub.TheWorld:PersistentLevel.SkeletalMeshActor_14.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
*** WARNING - PATHS MAY NOT BE VALID ***
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #97:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #100:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #104:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #107:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #111:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #115:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #119:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #123:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #126:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #129:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #133:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #137:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #141:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #145:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #149:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #152:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #155:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #158:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #161:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #165:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #168:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #171:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #174:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #177:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #180:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #184:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #188:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #192:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #195:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #198:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #202:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #205:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #208:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #211:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #214:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #218:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #222:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #226:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #229:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #233:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #236:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
Warning, Failed to load 'DavidNiemiec.SM_RallyFlag'! Referenced by 'CLS_TableElements.A_CouncilFlag:StaticMeshComponent0' ('Engine.StaticMeshComponent:StaticMesh').
Warning, Failed to load 'DavidNiemiec': Can't find file for package 'DavidNiemiec' while loading NULL
0009:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
0009:fixme:msctf:ThreadMgrSource_AdviseSink (0x1b8fd8e0) Unhandled Sink: {ea1ea136-19df-11d7-a6d2-00065b84435c}
0009:fixme:msctf:ThreadMgrSource_AdviseSink (0x1b8fd8e0) Unhandled Sink: {71c6e74e-0f28-11d8-a82a-00065b84435c}
0009:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile (0x1b8fdc10)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x60b7a0)
0009:fixme:msctf:InputProcessorProfiles_GetLanguageList Semi-STUB:(0x1b8fdc10)
0009:fixme:msctf:EnumTfInputProcessorProfiles_Next (0x1b8fdc50)->(1 0x60b740 (nil))
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
ScriptWarning, Accessed None
H7HeropediaCntl Transient.H7HeropediaCntl_0
Function MMH7Game.H7HeropediaCntl:AddMapSpecificHeroes:0049
ScriptWarning, Accessed None
H7GFxHeropedia Transient.H7HeropediaCntl_0:H7GFxHeropedia_0
Function MMH7Game.H7GFxHeropedia:AddMapSpecificHeroes:00DA
ScriptWarning, Accessed None
H7HeropediaCntl Transient.H7HeropediaCntl_0
Function MMH7Game.H7HeropediaCntl:AddMapSpecificCreatures:0049
0009:fixme:imm:NotifyIME CPS_REVERT
0009:fixme:msctf:UIElementMgr_GetUIElement STUB:(0x1b8fd8e0)
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #240:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #244:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #248:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #252:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #256:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #259:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #262:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #265:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #268:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #272:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #276:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].yzw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #280:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #284:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #288:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #292:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[0].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #295:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #299:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #303:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].yzw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #307:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[0].yzw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7].w" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #311:
002f:fixme:d3d_shader:print_glsl_info_log Vertex info
002f:fixme:d3d_shader:print_glsl_info_log -----------
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].zw" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
002f:fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
wine: Unhandled page fault on read access to 0x7f0176350000 at address 0x7f02bd0f0bae (thread 00f6), starting debugger...
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
Error, STORM | DetermineNATType() Failed: General:Failed No eresult string available.
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Kron4ek

Помощник модератора

Стаж: 6 лет 10 месяцев

Сообщений: 1957

Kron4ek · 30-Окт-18 09:31 (спустя 8 часов)

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AgentRet
К сожалению, не вижу тут ничего, с чем я мог бы помочь.
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konstantin.yos

Стаж: 11 лет 11 месяцев

Сообщений: 329

konstantin.yos · 30-Ноя-18 03:27 (спустя 30 дней)

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на разрешении 5760 Х 1080 пойдет, или колдовать нужно будет?
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Nickfaces

Стаж: 8 лет 10 месяцев

Сообщений: 28


Nickfaces · 02-Дек-18 20:29 (спустя 2 дня 17 часов)

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Kron4ek писал(а):
75791889
CEHHA писал(а):
75773341выедает 500% процессора и 6 гиг опы. в конце концов зависает. чянд?
Баг Wine'а, наверное. Я недолго играл и загрузку проца не смотрел, поэтому не могу сказать, что у меня тоже проявляется. Нужно чтобы кто-то еще проверил.
баг пиратки
отрубайте игре инет для корректной работы
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